Stability & Quality of Life Patch
Hallo liebe Community,
wir freuen uns heute einen Patch für Stabilität und Qualität für die Open Beta und Stable veröffentlichen zu können!
Der Patch soll insbesondere im Weltraumgefecht aber auch generell die Stabilität der Mod verbessern.
Dazu wurden eine Menge Probleme mit Sound Files behoben die wahrscheinlich für einige Abstürze der Mod verantwortlich waren.
Darüber hinaus wurde der Bodengefechts Modus in der Open Beta weiter ausgearbeitet und mit neuen Partikeln und weiteren QoL Updates erweitert.
Open beta changelog 2.3.9
This patch aims to improve the overall stability of the mod, especially in space skirmish.
Most notably, a lot of sound file errors have been fixed which were suspected to crash the game occasionally.
Meanwhile ground skirmish gets fleshed out with new particle effects and a bunch of QoL updates.
Art
Models:
- Added new version of Map_Space_Building_AncientSensor.ALO with a build_00 animation and shadow
- Fixed hangar shields on all ancient stations
- Fixed shield mesh of Asuran_Space_Unit_Cruiser.ALO
- Reduced size of the shield bubble of Tauri_Land_Building_Shield_Generator.ALOTextures:
- Added Tok’ra ability icon for Selmak
- Add missing map textures w_8 and w_8_b from 1.3.1, create normalmap w_rivrock00_b (resolves #3129)
Effects:
- Added new Field Commander buff effects for all factions
- Added new model and particle file for Wraith Queens Ghost ability
- Added new Intimidation effect for Anubis
- Scaled heavy Grace proj up and light proj down for better visual difference (issue #2906)
- Reduced Screenflash for Tauri orbital strike
Code
General:
- Updated FormationOrder for all ground units where it made sense
- Updated shipname assignments to ships (resolves #3073)
- Improved wraith and tauri fighter flight behavior/targeting (issue #2925)
- Adjusted Secondary_Mining_Facility to stargate mine
- Fixed crash introcued by the latest Steam versions if more units can be built than there are buttons in the command bar.
- Fixed Barrage randomly stopping after a period of time
- Fixed Ashen cruiser HP naming (issue #2906)
- Fixed Grace ship select_box_scale
- Fixed duplicate hero clash “ObiWan_BobaFett”
- Fixed nonvalid abilities in GameConstants
- Fixed nonvalid starting planet of the Wraith Queen
- Fixed incorrect tags in Unit_Space_Tauri_O_Neill.xml, Unit_Space_Tauri_BC_304.xml, Unit_Space_Tauri_F_302.xml, Unit_Space_Tauri_B_302.xml, Unit_Space_Goauld_Anubis_Hatak.xml, Unit_Space_Wraith__Hero_Michael.xml, Unit_Space_Tauri_HB_302.xml
- Fixed unknown model or particle “Teltak_L.ALO”
- Fixed unknown model or particle “Goauld_Space_Projectile_Alkesh_Bomb.ALO”
- Fixed unknown model or particle “Wraith_Land_Building_Command_Center.ALO.alo”
- Removed unused text strings (#3126)
- Removed unused icon and radar icon names (#3126)Goauld:
- The Alkesh can now perform a proper barrage (Resolves #0002688, resolves #0002566)
- Fixed code error in the Alkesh fileTauri:
- Coded smoke greande ability for the Special Forces (Issue #0002911) (WIP)
- Recoded all Tauri space units using the template (except for fighters)
- Fixed CategoryMask for SG team and Sniper (resolves #3090)
- Fixed too high Ranged_Target_Z_Adjust for Tauri shield
- Fixed inhibitor having WEAPON behavior (assert error)Wraith:
- Fixed wrong Garrison_Bone_Name for Wraith Shuttle (potential fix for issue #2857)
Scripting
- Pegasus Prelude: Fixed a script crash in the Wraith Envoy script
- Fix ground_turret script not tirggering abilities and adjust ability ranges (issue #2648)
- Removed freestore requirement from PP story scripts
Sound
- Added sounds for Tokra units (Selmaks special ability)
- Transport rings can lo longer be heard over the whole map. Sound is also added to sfx anim txt instead of script. (Resolves #0003065)
- Fixed unknown SFX event “Unit_Defeat_Wraith_Superhive”
- Fixed unknown SFX event “Unit_Defeat_Prometheus”
- Fixed unknown SFX event “Unit_Barrage_Genii_Space_Destroyer”
- Fixed unknown SFX event “Unit_Defeat_Envoy”
- Fixed unknown SFX event “Unit_Barrage_Rebel_Space_Station”
- Fixed unknown sound file “Data\Audio\Speech\Asgard_Beliskner\Asgard_Attack__ENG.wav”
- Fixed unknown sound file “Data\Audio\Speech\Daedalus\Daedalus_Low_HP_ENG.wav”
- Fixed unknown sound file “Data\Audio\Speech\X304\X304_Critical_HP_ENG.wav”
- Fixed unknown sound file “Data\Audio\Speech\X304\X304_Low_HP_ENG.wav”
- Fixed unknown sound file “Data\Audio\Speech\Michael\Michael_NoEngine_ENG.wav”
- Fixed unknown sound file “Data\Audio\Speech\Wraith_Zerstoerer\WZerstoerer_Critical_HP_ENG.wav”
- Fixed unknown sound file “Data\Audio\Speech\Baal\Baal_Guard_ENG.wav”
- Fixed unknown sound file “Data\Audio\Speech\General_Wraith\General_Critical_HP_ENG.wav”
Leveldesign
- Add missing com_array markers to Juna skirmish map
Text
- Added Selmak ability text and icon issue #2848
Stable changelog 1.6.10
This patch aims to improve the overall stability of the mod, especially in space skirmish.
Most notably, a lot of sound file errors have been fixed which were suspected to crash the game occasionally.
Art
Models:
- Added new version of Map_Space_Building_AncientSensor.ALO with a build_00 animation and shadow
- Fixed hangar shields on all ancient stations
- Fixed shield mesh of Asuran_Space_Unit_Cruiser.ALO
- Reduced size of the shield bubble of Tauri_Land_Building_Shield_Generator.ALOTextures:
- Added Tok’ra ability icon for Selmak
- Add missing map textures w_8 and w_8_b from 1.3.1, create normalmap w_rivrock00_b (resolves #3129)
Effects:
- Scaled heavy Grace proj up and light proj down for better visual difference (issue #2906)
- Reduced Screenflash for Tauri orbital strike
Code
General:
- Updated shipname assignments to ships (resolves #3073)
- Fixed crash introduced by the latest Steam versions if more units can be built than there are buttons in the command bar.
- Fixed Barrage randomly stopping after a period of time
- Fixed Ashen cruiser HP naming (issue #2906)
- Fixed Grace ship select_box_scale
- Fixed duplicate hero clash “ObiWan_BobaFett”
- Fixed nonvalid abilities in GameConstants
- Fixed nonvalid starting planet of the Wraith Queen
- Fixed incorrect tags in Unit_Space_Tauri_O_Neill.xml, Unit_Space_Tauri_BC_304.xml, Unit_Space_Tauri_F_302.xml, Unit_Space_Tauri_B_302.xml, Unit_Space_Goauld_Anubis_Hatak.xml, Unit_Space_Wraith__Hero_Michael.xml, Unit_Space_Tauri_HB_302.xml
- Fixed unknown model or particle “Teltak_L.ALO”
- Fixed unknown model or particle “Goauld_Space_Projectile_Alkesh_Bomb.ALO”
- Removed unused text strings (#3126)
- Removed unused icon and radar icon names (#3126)
Goauld: - Fixed code error in the Alkesh file
Tauri: - Recoded all Tauri space units using the template (except for fighters)
- Fixed inhibitor having WEAPON behavior (assert error)
Scripting
- Pegasus Prelude: Fixed a script crash in the Wraith Envoy script
- Removed freestore requirement from PP story scripts
Sound
- Fixed unknown SFX event “Unit_Defeat_Wraith_Superhive”
- Fixed unknown SFX event “Unit_Defeat_Prometheus”
- Fixed unknown SFX event “Unit_Barrage_Genii_Space_Destroyer”
- Fixed unknown SFX event “Unit_Defeat_Envoy”
- Fixed unknown SFX event “Unit_Barrage_Rebel_Space_Station”
- Fixed unknown sound file “Data\Audio\Speech\Asgard_Beliskner\Asgard_Attack__ENG.wav”
- Fixed unknown sound file “Data\Audio\Speech\Daedalus\Daedalus_Low_HP_ENG.wav”
- Fixed unknown sound file “Data\Audio\Speech\X304\X304_Critical_HP_ENG.wav”
- Fixed unknown sound file “Data\Audio\Speech\X304\X304_Low_HP_ENG.wav”
- Fixed unknown sound file “Data\Audio\Speech\Michael\Michael_NoEngine_ENG.wav”
- Fixed unknown sound file “Data\Audio\Speech\Wraith_Zerstoerer\WZerstoerer_Critical_HP_ENG.wav”
- Fixed unknown sound file “Data\Audio\Speech\Baal\Baal_Guard_ENG.wav”
- Fixed unknown sound file “Data\Audio\Speech\General_Wraith\General_Critical_HP_ENG.wav”
Lasst uns wissen was ihr über diese Änderungen denkt! Discord: https://discord.gg/vyMQ6Cq
Eure,
SGMG