Die Allianz der Systemlords - Patch 2.5.1
Hallo Community,
Open Beta Patch 2.5.1 wurde soeben veröffentlicht. Der Patch behebt einige Fehler die von der Community in der Galaktischen Eroberung Die Allianz der Systemlords gefunden wurden!
Changes:
Art:
- Fixed bone orientation Goauld_Land_Unit_Hover_Tank.ALO
- Fixed non-manifold geometry on Tauri_Projectile_Drone.ALO
Code: The Alliance of the System Lords:
- Fixed SG-1 respawn bug causing story events to break
- Fixed SG-1 only partially respawning (Resolves #0003318)
- Fixed Selmak respawn bug causing story events to break (Resolves #0003322)
- Fixed Selmak Reinforcements carrying over to GC (resolves #3327)
- Fixed Tauri mine not being buildable and adjusted tech level for all mines (Resolves #0003320)
- Fixed an infinite amount of SG-teams being able to gate travel
- Fixed Goauld Guard Tower radar icon size being way too big
- Fixed Syslord Tauri finale cutscene freeze (issue #3323)
- Fixed Syslord variants of Guard Tower and Shield generator not showing up at their marker positions
- Prevent Tokra Commando attacking while stealth active
- Tauri: Increase time between Kull attacks after the first three
- Tauri Hassara Mission: Reduce detection range and don’t attack Selmak with Osiris
- Tauri Hassara: Make detection range dependent on difficulty
- Tauri: Made the ending of the Chulak easier on easier difficulties (Resolves #0003325)
- Anubis: Tagrea mission is now easier on easy difficulty
- Anubis: Spawn Osiris when truce starts
- Added several tweaks and fixes to the Systemlords AI player
Leveldesign:
- Added new main menu map
- Fixed lag/freeze on the Ancient vs Wraith main menu map
- Fixed Alpha Base ground preview image broken
- Fixed prop passability on east end of Dakara map
- Anubis HW: Slightly moveed markers to reduce overlap in map preview
Text
- Some important text corrections and additions
Danke an alle die bisher Feedback gegeben haben! Besucht uns gern auf unserem Discord und lasst uns wissen war ihr von den neusten Änderungen haltet.
Eure, SGMG