Let's dig! Open beta patch 3.1.0
Hallo zusammen! Heute aktualisieren wir die offene Beta auf Version 3.1.0, die große Änderungen am “Stargate Galaxies”-GC mit sich bringt.
Neben den folgenden drei großen Änderungen gibt es noch viele weitere Optimierungen und Anpassungen. Wir ermutigen euch, im vollständigen Changelog nach einigen Perlen zu graben.
Apropos graben … wir freuen uns, das neue Prototyp-System vorzustellen, an dem wir im Hintergrund gearbeitet haben - Ausgrabungsstätten.
Wir sind der Meinung, dass bestimmte Ereignisse, wie z.B. das Spawnen von Helden oder besondere Gegenstände wie ZPMs, das Spiel spannender und unterhaltsamer machen, um Planeten interessanter und besonderer zu machen. Eine Sache, die dabei fehlt, ist die Zufälligkeit, nicht genau zu wissen, was man bekommen wird, denn wenn man einmal weiß, wo die Helden spawnen, gibt es nichts mehr zu entdecken. Betreten Sie die Ausgrabungsstätte. In bestimmten Welten gibt es einzigartige “Forschungs”-Optionen für Ausgrabungsstätten, die etwas kostspielig sind und Zeit brauchen, bis sie abgeschlossen sind. Sobald ihr sie jedoch abgeschlossen habt, erhaltet ihr nach dem Zufallsprinzip eine besondere Belohnung, z. B. Credits, ein besonderes Schiff oder etwas anderes Interessantes. Wir haben sechs neue Ausgrabungsstätten in der Milchstraße und der Pegasus-Galaxie (aktuell nur für die Tauri) eingeführt. Es kann sein, dass wir das System noch ausbalancieren müssen und dass Sie einige Platzhalter sehen werden, bis wir mit dem System zufrieden sind. Feedback ist sehr willkommen; ihr könnt helfen, dieses Feature zu gestalten! Es gibt eine Wahrscheinlichkeit für bestimmte Belohnungen, die nach Abschluss der Ausgrabungsstätte vergeben werden können. Derzeit ist dies eine feste Wahrscheinlichkeit, mit einem Modifikator, der die Chance auf eine bessere Belohnung erhöht, je mehr Ausgrabungen man abschließt, um es nicht unmöglich zu machen, die höheren Belohnungen zu erhalten. Sobald der “Hauptpreis” einer Ausgrabungsstätte vergeben wurde, ist die Ausgrabungsstätte erschöpft und man kann nicht mehr graben. Fünf der Ausgrabungsstätten sind eher standardmäßig, mit einer Untergruppe von zwei spezielleren Ausgrabungsstätten in dieser Gruppe. Wir haben eine ganz besondere Ausgrabungsstätte, die wir euch selbst entdecken lassen werden.
Diese neuen Aktivitäten müssen irgendwo stattfinden. Deshalb haben wir dem “Stargate Galaxies”-GC mehr als 30 Planeten als Teil einer größeren Anpassung des Planetenlayouts hinzugefügt. Bedingt durch diese Änderung werden eure Spielstände nach dem Update wahrscheinlich nicht mehr funktionieren. Auch wenn es möglich ist, den Spielstand zu laden, wird es höchstwahrscheinlich viele Bugs geben. Bitte stellt sicher, dass ihr nur Bugs meldet, die auf neuen Spielständen basieren! Es sind auch in Zukunft weitere Anpassungen für die “Stargate Galaxies”-GC geplant, wärend wir uns in der Open Beta befinden: Unter anderem wird es eine Anpassung der Starteinheiten und eine limitierte Erweiterung der zwei kleineren Galaxien geben.
Außerdem freuen wir uns, mit diesem Patch eine eigene Bodenkarte für unseren Heimatplaneten Erde einführen zu können!
Wir erklären hiermit McBaal’s für eröffnet! Schaut euch ruhig um und lasst uns auf [Discord] (https://discord.com/invite/vyMQ6Cq) wissen, was ihr von der neuen Karte haltet.
Die vollständigen Patch Inhalte findet ihr unterhalb:
Click to expand
Art
Textures:
- Improved galactic icon for Corruption, Revolution and Bounty ((resolves #3531)
- Created new icon for combat armour used for all factions
- Added building and radar icon for Asuran Barracks and Asuran Command Center
- New radar icon for Genii Fighter Land
- Improved some upgrade icons such like ZPM Hive research or Adria research
- Added unit icon for Naquadah Generator MK2
- Added unit icon for BC-304 Refit
- Improved some upgrade icons such like Atlantis research, Anubis Flagship research, Moros Dreadnought upgrade
Level Design:
- Added custom map to Earth
- Fixed a typo in Kohal space map causing a crash
- Added planet prop to Map_GC_Space_Vanir_Homeworld
- Removed placeholder ground maps for Pegasus planets. Using some SW maps for now.
- Add a crashed capturable Dart to M4F_788
Audio:
- Added new Daniel move speech
- Tealc/Daniel move speech minor fixes
- Added eleven new speech sounds to Aris Boch (attack, move, select, low HP, critical HP)
- Added Goauld weapon sounds provided by Dantius
Code
General:
- Fixes to ZPM transport and slight balance to defence bonus
- Fixed issue where ZPM would not be removed by wraith ZPM hive project
- More balancing of the ZPM defence - may need to nerf more specifically for wraith due to their regeneration
- Resized the SGC from 0.9 to 0.7
- Increased assassination cost modifier for Ashrak/Tokra
- Naquadah generator MK1 and MK2 implemented and use the same system as ZPM load in
- Fixed bug where items could be multiloaded into the same ship. Slightly modified naquadah generator unit
Stargate Galaxies:
- Added prototype of dig site system
- Major change to the planet layout. New and more planets added.
-- Integrated Icarus Base
-- Integrated Pegasus Black Hole
-- Integrated Dar Eshkalon
-- Integrated P3R_118
-- Integrated P3X_474
-- Integrated P9C_882
-- Integrated New_Athos
-- Integrated Lucian Base
-- Integrated M35_117
-- Integrated Manaria
-- Integrated P3M_736
-- Integrated Rasputin
-- Integrated Alpha Base (Pegasus)
-- Integrated Belkan
-- Integrated Sagon
-- Integrated Vadena
-- Integrated Asteroid Field (Pegasus)
-- Integrated Basis Ford
-- Integrated Cloister
-- Integrated Laros
-- Integrated M1K_177
-- Integrated M2R_441
-- Integrated M2S_445
-- Integrated M5V_801
-- Integrated M65_PL8
-- Integrated M6R_214
-- Integrated M6R_867
-- Integrated M8G_352
-- Integrated M56_768
-- Integrated Moonbase
-- Integrated Vanir
-- Integrated Kohal
-- Integrated Hanka
-- Integrated KS7_535
-- Integrated P5R_357
-- Integrated P8X_412
-- Update old (German or misspelled) planet names
-- Swap P3X_439 and P8X_412 to get a mining planet closer to Anubis HW
-- Make Vanir the new connection point to Ida
-- Remove some traderoutes around Taonas to discourage moving along the galaxy edge
-- Minor position adjustment for M1K_177
- Added missing planets to the Wraith Large Shipyard
- Reduce planet scale by .2
- Removed starbase stealth from some space-only planets (Adara, Tobin, Thaltus ect.) but also added it to others like Black Hole, Nebula or Maelstrom
- Added Orilla to Asgard Shipyard
- Added Replicator and Ori wake up code for Wraith AI as Goauld
- Fixed bug where supergate would not spawn in Tauri GC if you defeat the Ori quickly
- Adria and Ori AI chain modified slightly. No more duplicate Adrias.
- Adria implantation will now take control of all Ori forces and planets when research complete. Have increased cost and duration of upgrade given that this could give you a big chunk of the galaxy. Also made it so Ori Ai activates if you take SSG before AI normally wakes.
- Added and fixed some Ori AI activation events in both Goauld and Wraith event chains
- Added Wraith AI activation in event of Ori or Replicators becoming active
- Removed Adria spawn from Supergate - now done via script
- Fixed potential bug where you could destroy Ori and not get the supergate
- Made the Goauld Eyes, and Wraith Bioreactor compatible with new ZPM loading system
- Fixed wrong zoomed terrain image for Iratus Bestiola
- Wraith Rebel Heroes must die before Wraith get theirs
- Langara can now build standard mines
- Disable gate raid to Earth (Iris)
- Created a combat armour upgrade used for all factions and added it to Vadena
- Balanced defence of items more
- Added the MK2 naquadah generator as a limited buildable unit on Earth
- Naquadah generator MK2 is now required to get the sol/sleipnir. A MK2 to spawned, and then buildable up to a max of 2 when you conquer orban, lantea and have the daedalus.
- Fixed Indoctrination Camp does not increase income (resolves #3605)
- Set star- and ground base levels for moon base
- Disable spy network ability on M6R_867 and reduce Raspun structure slots
- Allow asteroid mine in asteroid field
- Make SG teams buildable on all human off-world bases in Galaxies
- Fix Missing ground and space structure slots on Rhenus
- Updated victory conditions for all three factions (issue #3606)
Goauld:
- Anubis has had a host of heroes added to his roster via event spawn. Before a hero can be recruited from their spawn world, said hero must be dead first. This has now been solved - no more multiple baal, for now ;)
- Fixed lack of shielding on Stealth Hatak
Tauri:
- Tauri Lantean satelite now fires 3x as fast with increased damage
- Balanced the BC-304 MK2 a bit more, and added it to the speed boost planet ability
- Balanced the MK2 upgrade - it worked out more expensive than the Oneill, and took too long to build.
- lighly buffed railguns for MK2, and replaced power to engines with a divert power to beam weapons ability. This takes power from rail guns, missiles, engines, and defences, and buffs the beams. Beams have been slightly modified in accordance with the new ability.
- Sleipnir is now slighty better balanced for the GC. Weapons have been increased to 80% the power of Oneill, and shield buff ability reduces weapon power further and regen is decreased more to reflect the 80% power reduction
- Slightly pimped Jumpers (land)
- Updated good/bad of SG-Team and Special Forces
- Fixed issue with Aretmis full power to weapons where it would fire 3x slower, but deal 3x damage, meaning ability had a net result of 0.
- BC304 refit added, which will deploy F302s. Requires Replicators to be active, an asgard shipyard, and an upgrade to an existing BC304 to be completed.
- Additional balancing for the BC304 refit and MK2. The X301 launching version will be discontinued once the MK2 becomes buildable, older ships can still be upgraded to the refit, meaning the main version becomes the refit, which can still be upgraded to the MK2 as before.
Wraith:
- Made ZPM Hive an upgrade unit like the MK2 and modified event structure accordingly. Now requires a hive ship, large shipyard, and ZPM in orbit. ZPM and Hive are removed after upgrade
Replicators:
- Re-add accidentally removed hangar hardpoints to repli starbase
- Replicator infobox now fires when invading Sateda
- Fifth now got the nanite missile as ability
- Replicator nanite missiles now correctly convert smaller ships, frigates and corvettes, and other replicator ships will stop firing on them. Heroes, and larger vessels will only be stunned by the missiles for a short period.
- Increase Replicator_Space_Projectile_Missile.alo collision mesh size
- Fixed an issue with nanite missile SFX and particles
Ancients:
- Fix Ancient_Satellite_Death_Clone scale
- Set max build limit per planet to 1 for Ancient weapons platform
Jaffa Rebels:
- Coded Jaffa Rebels Ground Building Barracks (with placeholder model)
Genii:
- Fix Genii Gatling turret
- Coded Genii Fighter Land
- Added ground unit spawns to the Genii ground buildings
Ori:
- Updated Adria code
Text:
- Adjusted the texts for the GTSWs and mentioned the regular ones have a build limit of two while the special ones can only be built once (resolves #3578)
- Added new spawn and defeat texts for Goa'uld heroes (resolves #3572) plus Adria event (resolves #3587)
- Changed text of Naquadah Generator and Biomatter Reactor so the player know it can be loaded into a choosen ship and what it can improve there (resolves #3583)
- Fixed the issue Ori Space Station had the wrong description (resolves #3562)
- Added text for BC-304 MK2 shield boost ability (resolves #3566)
- Added texts for Naquadah Generator MK2 and adjusted the MK1 desctription as well as the spawn text (resolves #3586)
- Adjusted some texts and fixed typos
- Changed name of Vanir Homeworld to Vanaheim plus every text that refering to it
- Added texts for BC-304 MK2's new ability Power to Beam Weapons (resolves #3594)
- Added texts for BC-304 Refit (resolves #3607)
- Deleted unused strings (resolves #3608)
- Many new texts for the dig site events, including unit/item descriptions as well as upgrade and event texts (issue #3612)
- Updated victory conditions for all three factions for Galaxies GC (resolves #3606)
- General text improvements and typo corrections I found
See you next time! Your SGMG