Patch 1.9.3 + Launcher Update
Hello dear community,
Today we release another patch for the open beta. This time it is a rather small one but thank to your feedback we’re constantly getting closer to a final release of Pegasus Prelude!
You can see the complete changelog below:
Code changes:
PP GC:
- If Asuras is given to the Asurans as a result of the nanite development this will no longer count negative to the planet count of the hold ground event (Ancient campaign)
- Removed non-functional tech level dummies which became accidentaly builadble for the Ancients in patch 1.9.2
Scripting changes:
PP Wraith:
- Asteroid Field Mission: General improvements, Added intro camera sequence
- disabled debug objects
Leveldesign changes:- Asteroid Field Mission: Improved map lighting and background
Also the launcher gets yet another update! Please find the changes below:
- Fixed an issue with fix-install of the compatibility check’s ram fix function that prevented the ram fix from being installed if the xml folder didn’t exist
- If the EaW installation path could not be found in the registry the user will now be asked to run the game at least once
- If the mod was reset it is no longer necessary to press the save button (if no save was performed the launcher wouldn’t recognize the deletion)
- The fix button is no longer greyed out if the mod could not be found when running the compatibility check
- After missing shaders have been installed successfully the OK button is no longer clickable
All of the above changes will be distributed via our launcher. In case of issues please grab the latest version here: http://www.mediafire.com/file/r83nbmbk66ucc8o/SGTPCLauncher.exe
Thank you again for the feedback on the open beta and the launcher that reached us so far! To ensure that the entire StargateEaW team reads your input post it here: https://www.stargate-eaw.de/index.php/en/forum/default-forum/75-open-beta-discussion
Yours,
SGMG