Auntumn 2019 News
Dear Community,
It has been a while, has it not? Today we want to give you an update on our current progress and future plans.
Since you heard from us the last time, we had a lot of changes made to our internal version. Those have been bug fixes and new features that we were planning to add for a long time. As you can see, we had bit of a downtime in summer, but now we are back:
Due to a massive time investment from everyone, the ground combat is steadily progressing. And because of a restructure of our dependency architecture, crashes are at an all-time low.
We have also worked further on Pegasus Prelude and have fixed bugs and improved stability. These are planned to be released later this year.
We also noticed that a lot of you are asking for dates for releases and more news and you seem to be disappointed when we say that we cannot give you an exact. Please let us explain to you quickly why that is the case: We are a small team, working on this mod in our free time and with your, our communities, joy as our only reward. Because of that, progress is subject to team members availability and commitment. We simple do not want to commit to dates and then later must revoke them or release something that we are not happy with.
Last but not least, we would like to tell you how much we appreciate your support and your commitment to our project!
Until next time,
Your SGMG
PS. Can someone tell us what Carter is up to again?!?