Open beta patch 3.2.0
Hello everyone! After a short update break, we are happy to release version 3.2.0 for the open beta today.
A big focus this time is again the work on the “Stargate Galaxies” GC to prepare it for the stable version of the mod. To this end, we have begun a revision of the starting units, which will be completed in one of the upcoming updates. Due to this change and the fact that we have added new planets in the Ida and Ori galaxy, your saves will most likely not work after the update. Even if it is possible to load the savegame, there will most likely be many bugs. Please make sure that you only report bugs that are based on new saves! And because some of you found the conquest of the galaxies too easy, we have increased the difficulty of the hardest mode … good luck!
There has also been a major overhaul of the icons of various units to provide a more consistent look in the future. We would also like to thank Down23, whose music packs now enrich the mod with more background tracks!
In addition to these major changes, there have been many other minor and major adjustments, which will probably not be immediately noticeable but should ensure that the mod starts and runs much more smoothly.
Let us know on Discord what you think about the latest changes.
Full patch content below:
Click to expand
Art
Models:
- Fix Ra's Collar not being visible by default
- Fix Ra's movement breaking by adding dummy undeploy animation
- Fix Adria (Celestia)'s shield hardpoints being hard to target by moving them onto a part of the mesh that has collision
- Remove team color from Replicator-Beliskner texture
- Add missing galactic fleet model for Asuran Heavy Transport
- Add zoomed version of the Moon Base (Pegasus planet) to Planet_GC_Moon_Base.alo
- Add Replicator-Beliskner deathclone
- Add red shield impact particles for Repli-Beliskner projectiles
- Add Earth moon as separate prop
- Remove obsolete map_planet_earth.alo
- Rename and split Abydos props, remove duplicates
Effects:
- Add red version of Beliskner shield flare effect
Icons:
- Huge Hero Icon Overhaul: Updated hero icons of Borren, Mollem, Fifth, General Hammond, Larrin, Kolya, Apollo, Korolev, Daedalus, Heru'ur, Thoth, Tanith, Netan, Wraith Rebels Queen and Atlantis
- Changed upgrade icon for BC304 MK2 to better match other icons
- New upgrade icons for dig site including generic ones for Goa'uld and Tau'ri as well as Aurora Restoration ()
- Added components for Aurora Restoration event (engines, weapons, power generator, shield generator, hyperdrive core)
- Made unit and ability icon for Time Jumper
- Improved some upgrade, unit and ability icons
- Added icon for Replicator hero First, Second and Third
- Added dig icons for the dig sites
- Various small icon improvements
Coding
General:
- Brought mod load back to 0 pass, improving startup time
- Allow Wraith Rebels and Syslord AI to build on turret build pads in tactical
- Add and adjusted Replicator ground squad AI power for autoresolve balance
- Add build limit for Aurora restoration upgrade
- Add unique frontal weapon, remove hanger and add shield regeneration on Thor (Daniel Jackson)
- Add new Replicator heroes: First, Second and Third
- Add light railguns to Atlantis, firing only at fighters
- Add object script to Genii Destroyer so it might use its self destruct ability
- Add healing to Wraith Rebel heroes
- Remove duplicate SFX tags for SG Team
- Remove build limit per planet of small shipyards for Goauld and Wraith so it is inline with Tauri
- Change Lorne's lucky shot ability icon to be the missile from Mitchell
- Change BC-304 heroes to no longer deploy X301s
- Balance: Slightly reduced Adria's shield strength and regeneration rate
- Balance: Reduced Aschen heroes shield strength
- Balance: Asuran Land Jumper Buff: Increased weapon damage and shield points, added weapon explosion effects and fixed wrong fire bone muzzle
- Balance: Slight nerf to missiles on BC304 MK2
- Balance: Slightly reduce Tanith's health and shield strength
- Fix Daedalus respawn sound being used for Apollo
- Fix landing transports being able to capture stuff
- Fix BC304 Refit not being buildable due to missing tech level
- Fix Asuran_Jumper_Transport using ground unit model, fix units using the _landing version as transport
- Fix Sokar ground unit getting stuck due to missing landing transport
- Fix personal shield ability for Systemlord Ground heroes (Ra, Heruur, Sokar, Yu)
- Fix Ancients Bomber having Ancient Fighter texts on mouse over
- Fix issue with ZPM in Pegasus Prelude final mission
- Fix Aurora Restored and Artemis power to weapons abilities to drain shields correctly
- Fix SG1 not being able to capture Wraith Rebel ships
- Fix Thor's Chariot taking up population space
- Fix Mitchell hero head not being visible
- Fix firing for asgard plasma beam on some units
Stargate Galaxies:
- Begin of full starting forces overhaul (WIP, Milkayway is mostly done for Tauri and Goauld, but pegasus is still largely blank, wraith start has barely been changed yet)
- [Tauri] Balance: Increase difficulty of hard mode: Replicators and Ori can spawn at the same time (not possible on lower difficulties anymore), Asuran ZPM on Asuras will spawn, Wraith will get extra money whilst they sleep
- [Tauri] GC is no longer lost if Hammond gets killed
- [Tauri] Add Apollo
- [Goauld] Fix bug where Goauld could get super Adria
- Add new planet Ver Omesh (Ori Galaxy)
- Add new planet Ver Isca (Ori Galaxy)
- Add new planet Engi (Ida Galaxy)
- Add new planet Algiz (Ida Galaxy)
- Rearrange Ida and Ori galaxy layout
- Move Ori galaxy a little further away from map edge
- Fix Asteroid Field (the Pegasus planet) not supporting space structures
- Fix Airfield not being buildable on Icarus Base
- Fix Tau'ri Resource Mine not being buildable on P4S-237, M6R-214
- Fix asteroid mine not being buildable on M6R_214 for all factions
- Fix event chains allowing Sleipnir and SOL to be buildable at the same time
- Fix Asgard Shipyard not being buildable on Vanir Homeworld
- Add ZPM for Asurans on Asuras - Good Luck :D
- Add text events and infobox to explain how the digsite system works
- Various fixes for issues with dig sites and items
- Various modifications to dig site code and odds
- New Dig site reward - the time jumper. Can be recovered from P3X 439 and has a unique time travel back in time ability which heals the jumper and teleports back to a previous location. Has flashy effects too :D
- [Tauri] Add Goauld Dig sites and fixed a few assertion errors.
- Add Captured old hatak and captured enhanced hatak (same as standard hatak just with all 6 weapons)
- Only 1 MK1 or MK2 generator can be built now, more can be gained through dig sites
- Nerfs to all items, mainly defence
- Replicator nanite missiles will now destroy ship items if the vessel is captured and items can no longer be captured
UI:
- Change saving dialog to fit warning message on two lines
Scripting
- Create new object script for Ra's mask ability
- Add additional check to (hopefully) prevent SG1/SGA respawn helper from breaking now
- Improve error handling in ObjectScript_Shield_Tech_3
Sound
- Add new GC and tactical music tracks (Down23 music pack 1 and 2), including different ambient tracks specific to terrain types
- Add new Adria speech sounds (ENG) by Down23
Level Design
- Add new Map_GC_Ground_P8X_412.ted
- Add missing planet prop to Ktau space map, fixing GTSW
- Add missing planet prop to M4H_212 space map, fixing GTSW
- Add missing planet prop to M4F_788 space map, fixing GTSW
- Add Moon Base (Pegasus planet) prop and space map
- Fix abandoned Humvee affiliation on Alpha Site map
Text
- Added unit and ability texts for Time Jumper
- Made a text variant for Odyssey without beam weapon
- Adjusted texts of Tau'ri space station to match the correct amount of reinforcements
- Created missing unit description for Genii Rifleman and Genii Ground Fighter
- Added new text for Osiris dead
- Adjusted some dig site event text to make clear what the player get there
- Added more texts for dig sites
- New description for Replicator heroes First, Second and Third
- Created texts for planets Ver Isca and Ver Omesh
- Some general text improvements and typo corrections
- Created texts for new planets Algiz and Engi
- Add event text for Apollo spawn
- Many text improvements and typo corrections made by Dantius (not completely done yet)
See you next time! Your SGMG