Beach day on Abydos - Open beta patch 3.2.1
Hello everyone! After we spend some beach days on Abydos during our summer break, we are happy to release version 3.2.1 for the open beta today.
This patch fixes a major bug in the Stargate Galaxies GC causing the game to be frozen when playing as Goauld or Wraith. Four new unique ground maps have been added (including the iconic Abydos!) and many custom maps now feature indigenous Rebel Jaffa or Tokra. Further, many enemies have been added to most of the new planets and factions now all have better expansion progression in the early game. SG1/SGA will now go on respawn cooldown if ANY member dies in tactical (the old script didn’t work reliably). Many minor issues have of course been addressed as well, see below for details.
Please note that your old saves of the Stargate Galaxies GC might no longer work and that some of the changes will only apply to games started after the update.
Let us know on Discord what you think about the latest changes.
Full patch content below:
Click to expand
Art
Icons/Textures:
- Created new terrain images for Abydos, Cimmeria and P8X-412
- New Icons
Code
General:
- Updated space retreat (retreat now takes longer but units no longer speed up)
- Removed SG1 respawn helper script and change SG1/SGA to go on respawn cooldown if any member dies in tactical (the old script didn't work reliably)
- Attempt to fix rapid firing ancient satellite by matching fire_pulse_delay and fire_recharge times
- Created indigenous spawnhouse template and convert Tokra_Transportation_Rings_Indigenous to use it
- Added missing secondary skydomes xml
- Added code for inidgenous spawn structures and units for Jaffa Rebels, Haktyl and Sodans
- Disabled all Tokra and Jaffa Rebel starting forces on galactic level: They spawn on the map now instead
- Removed obsolete sodan galactic spy unitsStargate Galaxies:
- Large starting forces update: Added enemies to most of the new planets, factions now all have better expansion progression in the early game
- Fixed duplicate starting buildings on M2R_441 and missing on Manaria
- Fix Netan and Baal not spawning in battle
- Balance tweak Lucian Kassa transports, made Hardpoints untargetable
- Fixed dig site error for Yus HW reported by Pacoz
- Attempt to fix Grace event (for some reason it only triggers once)
- Goauld/Wraith: Removed midway being locked for the AI as they were locked for the player instead (Resolves #0003646)
- Goauld/Wraith: Fix Replicator events triggering with Sateda instead of Vanaheim
- Tauri: Fixed an issue where the Sokar Boarding mission could get stuck if Sokar's engines are destroyed last
- Wraith: Set Wraith Large Shipyard's required starbase level to 1Asurans:
- Fixed Asuran Drone Satellite not regenerating shields (due to empty energy pool)Goauld:
- Increased ground Teltak health from 300 to 400
- Increased GUI_Bracket_Size on ground Teltak
Sound
- Some minor audio code fixes
- Converted some audio effects that needed to be mono
- Added Adria death speech sounds
Level Design
- Added Abydos GC ground map - resolves #237
- Added new map Map_GC_Ground_P34_353J.ted - resolves #288
- Added Kallana ground map (GC) - issue #3591 - resolves #331
- Added Map_GC_Ground_P4S_237 - issue #284
- Added more Tok'ra indigenous spawns to Tok'ra planets
Text
- Text string corrections
See you next time! Your SGMG