Class: Goa’uld LeaderType: Mortal HeroUnit: Transformed Super Ha’tak (Skirmish)Special Ability: Flash WeaponBonus (Galaxy Level): Reduced production costsAvailable: GC & SkirmishRequirements: Space Station Level 5 (Skirmish) Building Costs: ??? Resource Units (Skirmish)
Anubis can be used in space and on land. He is the Supreme System Lord and partially an ascendent being due to the fact that the Ancients rejected him and partially sent him back. He is also the most powerful Goa’uld of all. He gained an extensive knowledge of the technology of the ancients though his 1000-year-long exile. With this knowledge he was able to enhance and create new technology, ships and soldiers for the Goa’uld. Anubis has a vast space fleet and legions of Jaffa at his disposal. Anubis is a fleet commander in the galactic conquest thus strengthening all units. At his location all production costs are reduced. In battle he commands his powerful flagship Heelk’sha, a transformed Super-Ha’tak. The Lightning-Cannon can be fired through his special ability.
Because Anubis is the leader of the Goa’uld he can’t respawn after his death and the GC is lost or won (playing as Wraith or Tau’ri).
Flash Weapon: A powerful energy bolt is being shot at multiple targets at once which can inflict heavy damage on both shields and hull.
Herak
Specifications
Class: Elite Jaffa WarriorType: Respawning HeroUnit: Enhanced Anubis Glider Squadron Special Abilities: Search & Destroy, Impulse Wave Available: GC & Skirmish Requirements: Space Station Level 1 (Skirmish) Building Costs: ??? Resource Units
Herak is a respawning Hero which can be used both in space and on land and is also available in the galactic conquest and skirmish. He was promoted to Primus of Anubis after he unveiled that his former master Khonsu was a Tok’ra-spy and killed him in the process. On behalf of Anubis he leads countless missions to increase the power of his master and to eliminate his enemies. He is extremely violent, shows no mercy and is 100% loyal to his master. In space-skirmish he leads an elite-squadron of Anubis-Gliders. In the galactic conquest he commands his masters flagship Heelk’sha which is armed with a powerful Lighting-Cannon which can be activated through a special ability.
If Herak is defeated in battle he will flee in an escape pod or eject the cockpit of his fighter. He will return after a short while when he has been reassigned to a new squadron or Super Ha’tak.
Search & Destroy: Herak’s squadron automatically searches for the closest enemy unit and attacks it.
Impulse Wave: Herak’s fighter ejects an impulse bomb which temporarily deactivates all weapon systems of an influenced target.
Aris Boch
Specifications
Class: Bounty HunterType: Respawning HeroUnit: Enhanced Tel’takSpecial Abilities: Cloaking, Naquadah Bomb Available: GC & Skirmish****Requirements**:** Space Station Level 2 (Skirmish) Building Costs: ??? Resource Units (Skirmish)
Aris Boch is a respawning Hero that is available in Space, on Land, in Skirmish and in galactic conquest. He is one of the best and most ruthless bounty hunters in the galaxy. His race’ physique is not suitable to host a Goa’uld, that is why most of them have been exterminated. In order to survive Aris Boch hunts everything that has a bounty on it. He also likes to use tricks and perfidiousness to achieve his goals. Because of his special abilities and his reputation as an excellent bounty hunter he gained a place amongst Anubis’ ranks. He uses a modified Tel’tak to hunt his pray in space. It is equipped with a cloaking device, enhanced staffcannons to defend itself against fighters and is able to launch destructive naquadah-bombs.
If Aris Boch is defeated in battle he will flee in an escape pod. He will return after a short while when he has been reassigned a new Tel’tak.
Cloaking: Aris Boch’s Tel’tak will become temporarily invisible however it is unable to fire while it remains cloaked. If given an attack command the Tel’tak will uncloak itself automatically.
Naquadah Bomb: Aris Boch ejects a powerful Naquadah bomb which detonates after a few seconds causing great damage.
Tanith is a spy of the Goa’uld serving Anubis and is only available in Space and in certain galactic conquests. He is very shady and extremely malicious. After his master joined Anubis his loyalties now lie with Anubis. He temporarily infiltrated the Tok’ra and informed Anubis about every activity of his enemies. Tanith travels with a special Al’kesh which is bigger and stronger than the standard-Al’keshs. It is equipped with a cloaking device as well as a twin-staffcannon and dozens of plasma-bombs.
If Tanith is defeated in battle he will flee in an escape pod. He will return after a short while when he has been reassigned a new Al’kesh.
Cloaking : Tanith’s ship will become temporarily invisible however it is unable to fire while it remains cloaked. If given an attack command the Al’kesh will uncloak itself automatically.
Lucky Shot: Tanith fires a single directed shot at a designates target which destroys an entire ship system.
Osiris
Specifications
Class: Goa’uld System Lord Type: Respawning HeroUnit: Enhanced Kel’tekSpecial Abilities: Staff Weapon Salvo, Sensor Jamming Armament: 3 medium Staff Weapon BatteriesAvailable**:** GC & SkirmishRequirements**:** Space Station Level 3 (Skirmish) Building Costs: ??? Resource Units (Skirmish)
Osiris is only available in space and in galactic conquests as well as skirmishes. She is one of the oldest Goa’uld and a loyal servant of Anubis. Osiris travels in her modified Kel’tek, a century-old freighter and predecessor of the Tel’tak. It was hidden in an old Egyptian temple on earth. She used the ship to escape the planet. After she returned to the Systemlords she upgraded it with the newest Goa’uld-systems and installed enhanced staffcannons. The Kel’tek serves as Osiris’ personal command-ship if she is on mission for Anubis.
If Osiris is defeated in battle she will flee in an escape pod. She will return after a short while when she has been reassigned a new Kel’tek. In some GC’s Osiris serves the System Lords and must first be convinced to join Anubis.
Staffweapon Salvo: Osiris fires a constant salvo of her medium staffweapons at an enemy target.
Sensor Jamming: Osiris’ ship sends a jamming signal out which hides allied ships from the enemy radar.
Ba’al
Specifications
Class: Goa’uld System Lord Type: Respawning HeroUnit: Enhanced Anubis Ha’takSpecial Abilities: Shield Boost, Double Power Armament: 6 medium Staff Weapon Batteries, 1 heavy Staff Weapon BatteryAvailable**:** GC & SkirmishRequirements**:** Space Station Level 4 (Skirmish) Building Costs: ??? Resource Units (Skirmish)
Ba’al is a respawning hero that is available in space and on the ground, in both galactic conquest and skirmish. Even though he is a powerful Systemlord he joined Anubis to gain even more power and influence. He plans to conquer the galaxy with Anubis’ army. Like every other Goa’uld Ba’al is arrogant and egocentric. He will not back down and always has something up his sleeve. He serves Anubis however to learn enough to be able to beat him one day. In space he commands an enhanced Anubis-Ha’tak which has been modified to suit his needs.
If Ba’al is defeated in battle he will flee in an escape pod. He will return after a short while when he has been reassigned a new Ha’tak. In some GC’s Ba’al serves the System Lords and must first be convinced to join Anubis.
Shield Boost: Ba’al’s shields will be recharged for a short amount of time, this however reduces both speed and firepower.
Double Power: All weapon systems are firing with twice the speed and firepower for a short amount of time thus causing twice the damage.
Apophis
Specifications
Class: Goa’uld System Lord Type: Respawning HeroUnit: Enhanced System FlagshipSpecial Abilities**:** Cloaking, Weapons BoostArmament: 3 medium & 4 heavy Staff Weapon BatteriesAvailable**:** GC & Skirmish****Requirements**:** Milky Way Supergate (Skirmish) Building Costs: ??? Resource Units (Skirmish)
Apophis is only available in space during galactic conquest. He is a powerful Systemlord with great artfulness and perfidiousness. After taking over Sokars’ army he now commands his flagship. This special Ha’tak has enhanced and additional staffcannon-batteries. Shields and hull-armour have been increased and the engine has been optimized. Two squadrons of Anubis-Gliders are stationed in the hangar. With his special abilities Apophis is able to nearly win every battle. The manoeuvrability of his ship is however very limited.
If Apophis is defeated in battle he will flee in an escape pod. He will return after a short while when he has been reassigned a new System Ha’tak. In some GC’s Apophis serves the System Lords and must first be convinced to join Anubis.
Cloaking: Apophis’ ship will become temporarily invisible however it is unable to fire while it remains cloaked. If given an attack command the ship will uncloak itself automatically.
Weapons Boost: All weapon systems receive more energy and deal additional damage. This however reduces shield strength and speed.