Class: Elite SG Team Type: Respawning hero quartetteUnit****: Enhanced Tel’takSpecial Abilities: Capture, Cloaking Special Ability(Galactic View): Research Availability**:** GC & Skirmish Requirements**:** Spacestation Level 1 (Skirmish) Building Costs: ??? Resource Units (Skirmish)
SG-1 is the best of all SG Teams and a respawning hero quartette. They are available both in skirmish and galactic conquest and can be used in space as well as on the ground. In space Colonel Jack O’Neill, Major Samantha Carter, Dr. Daniel Jackson and Teal’c travel through the galaxy in an enhanced Tel’tak . It is armed with an enhanced anti-fighter staff cannon and equipped with additional armour. It also has optimised shields and a cloaking generator.
If SG-1 is defeated in battle they will leave the ship in an escape pod and will return as soon as they are equipped with a new Tel’tak. Additionally they are able to develop new technologies on a planet with a research center.
Capture: SG-1 captures a selected target and takes control of it. Once they enter the selected ship there is no way out. If the captured ship is destroyed SG-1 will dies as well.
Cloaking: The Tel’tak will be temporarily cloaked but it is however not able to fire. If the attack command is given the ship will de-cloak it self automatically.
The Tok’ra Selmak is a respawning space hero who can be used in certain galactic conquests. He helps to organize communication between the Tau’ri and the Tok’ra and is the symbiont of Jacob Carter who is the father of Samantha Carter, as well as being part of the High Council of the Tok’ra. Selmak is being sent by the High Council on countless missions to sabotage the most important Goa’uld and to weaken their power and influence. He is a gifted commander but not a good close combat fighter. He travels through the galaxy in a modified Tel’tak. His systems have been optimized and adjusted for Selmak’s needs. It is armed with an enhanced anti-fighter staff cannon and equipped with additional armour. It also has optimized shields and a cloaking generator allowing him to pass enemy lines undetected. For some missions he even temporarily commands a captured and modified Goa’uld Ha’tak.
If Selmak is defeated in battle he will leave the ship in an escape pod and will return as soon as he recieves a new Tel’tak.
Cloaking: The Tel’tak will be temporarily cloaked but it is however not able to fire. If the attack command is given the ship will de-cloak it self automatically.
Cameron Mitchell
Specifications
Class: Elite Fighter Pilot Type: Respawning HeroUnit****: Enhanced F-302 SquadronSpecial Ability: Targeted Shot Availability**:** GC & SkirmishRequirements****:Spacestation Level 2 (Skimish) Building Costs**:** ??? Resource Units (Skimish)
Colonel Cameron Mitchell is the leader of an elite squadron of F-302s. He is a respawning space hero who is available in skirmish and GC. These six fighters are equipped with both enhanced railguns and missiles. Cameron Mitchell and his squad are the best fighter pilots of the US Air Force and are quite skilled at using their machines. He is mostly fielding in the Milky Way.
If Colonel Mitchell is defeated in battle he will escape his fighter through an emergency ejection of his cockpit and will return as soon as he has received a new squad.
Targeted Shot: Mitchell fires a single targeted shot which will destroy an entire ship system.
Prometheus
Specifications
Class: Enhanced X-303 Type: Respawning HeroUnit****:Enhanced X-303Special Abilities****: Bait Signal, Weapon Exchange Armament**:** 3 light Railgun Batteries, 2 Missile Launchers Availability**:** GC & SkirmishRequirements****: Space Station Level 3 (Skirmish) Building Costs**:** ??? Resource Units (Skirmish)
The Prometheus is a respawning space hero which is available both in skirmish and GC. She is the first man-made battleship. Her hull consists of a trinium-steel-alloy and is equipped with both Goa’uld and Asgard technology. She has a squad of F-302 stationed in her hangar. Three light railgun batteries and two missile launchers serve as the primary armament. The two engine-turbines allow for a very fast sublight-speed. She is 165 metres long, 89 metres wide and 92 metres in hight. She has a crew of 115 people and the ship’s commander is Colonel Lionel Pendergast.
If Pendergast is defeated in combat he will retreat in an escape pod and come back as soon as he receives a new X-303.
Bait Signal: The Prometheus send a signal to lure in all enemy fighters and bombers while at the same time strengthening its defensive systems.
Weapon Exchange: The Prometheus switches between heavy Mark-VI-Rockets and her railgunbattereies.
The Odyssey is a respawning space hero which is available in both GC and skirmish. She is the second ship of the 304-class and is primarily used to defend the Milky Way. The Odyssey has enhanced shilds, engines and tougher armour. Her railguns and missiles are also stronger than those of the regular 304s. She has a crew of 200 and can launch two F-302 squads. After the Asgard left all their technology to the Tau’ri the Odyssey was equipped with new Asgard Beam Weapons. She is commanded by Colonel Paul Emerson.
If Emerson is defeated in combat he will retreat in an escape pod and come back as soon as he receives a new BC-304.
Cloaking: The Odyssey will be temporarily cloaked but is however not able to fire. If the attack command is given the ship will de-cloak it self automatically.
Asgard-Laser: The Odyssey fires a salvo of her Asgard Beam Weapons on a selected target and inflicts additional damage.
The Daedalus is a respawning hero which is available in GC and certain skirmish maps. She is the first ship of the 304-class and is mostly being used in the Pegasus Galaxy. Equipped with long-range Asgard sensors, medium shields and a powerful engine the Daedalus is slightly superior to the regular 304s. The armour consists of a trinium-steel-alloy and she is armed with four optimized railgun batteries and hundreds of Mark-VIII-missiles. The Daedalus is 375 meters long and has a crew of over 200 persons. The hangar bays can carry two F-302 squads and the ship is being commanded by Colonel Steven Caldwell.
If Caldwell is defeated in combat he will retreat in an escape pod and come back as soon as he receives a new BC-304.
Engine Boost: For a short time the speed of the Daedalus is increased however this reduces her firepower.
Beam Nuke: A nuclear bomb will be beamed to a selected area. The nuke will detonate a few seconds after and will cause great area damage.
Thor
Specifications
Class: Asgard Leader Type: Respawning HeroUnit: Enhanced O’Neill ClassSpecial Abilities: Shield Boost, Concentrate Fire Armament**:** 2 light, 2 medium & 2 heavy Ion cannons, 1 Ion Mortar Availability**:** GC & SkirmishRequirements****: Space Station Level 5 (Skirmish) Building Costs**:** ??? Resource Units (Skirmish)
Thor is the high commander of the Asgard fleet and a respawning hero who will be available in both skirmish and GC. He commands an enhanced O’Neill class battleship which has stronger shields and thicker armour. In addition to the six ion cannons his ship is also equipped with a heavy ion mortar. During the GC he will command depending on the mission either an enhanced Beliskner or Daniel Jackson class vessel, the latter of which is even able to launch disruptor satellites to defend itself against Replicator ships and is equipped with a new Asgard beam weapon as its primary weaponry.
If Thor is defeated in combat he will retreat in an escape pod and come back as soon as he receives a new Ship.
Shield Boost: For a short amount of time Thor’s shields will be recharged however this will decrease firing speed and power.
Concentrated Fire: Thor commands all ships in range to focus fire on a single target thus causing increased amounts of damage.
General Hammond
Specifications
Class: Tau’ri Leader Type: Mortal HeroUnit (Space): None, travels in the fleet on the largest shipSpecial Ability: None Bonus: Effectiveness Boost on Fighting Fleets Available: Space Only (GE) Cost to Build: None
General George Hammond is only available in the Milky Way GEs and only as a space hero without his own unit in the Galactic Conquests. He runs the Stargate Center and conducts diplomatic talks with aliens, assigns SG teams and coordinates missions to alien worlds. Under his command are hundreds of soldiers as well as the entire Tau’ri space fleet. He is an excellent commander and an honorable man. General Hammond acts as a fleet commander in space and increases the visibility and speed of all units.
Since Hammond is the leader of the Tau’ri in the Milky Way, he cannot return after his death and the game is over or a victory condition is met (as a Wraith or Goa’uld player).