Class: Wraith LeaderType: Minor HeroUnit: None, travel on board the largest ship of the fleetSpecial Ability: NoneSpecial Ability (Galaxy View): Research costs reduction Available: GC only Requirements: None Construction Costs: None
The Supreme Queen can be used both in space and on the ground. She is the leader of all the Wraith factions and rules over countless feeding grounds, commanding the entire Wraith fleet and controlling hundreds of thousands of warriors. The Queen possesses telepathic and empathic abilities, with which she can manipulate both her own and enemy troops. In space, she acts as a fleet commander and strengthens all units. At its location, she lowers all research costs.
Since the Queen is the leader of the Wraith, she can not return after her death and the game is over respectively a victory condition fulfilled (playing as Tau’ri or Goa’uld).
Commando
Specifications
Class: Elite Wraith Warrior Type: Major HeroUnit: Improved Claw Squadron****Special Abilities**:** Search & Destroy, Regenerations Boost Available: GC and Skirmish Requirements: Space Station Level 1 (Skirmish) Construction Costs: ??? Resource Units (Skirmish)
The Commando is an elite warrior, available only in space. He leads an elite squadron of Claw fighters, both in skirmish and in the Galactic Conquests. These 6 fighters are armed with improved plasma guns and have a reinforced organic shell. All of the Wraith are the best pilots of the Supreme Queen and can deal excellently with their machines. In addition they are all specially trained to hunt both in space and on ground.
If the Commando is defeated in combat, he flees by cutting the cockpit and returns after a short time as soon as he has a new squadron.
Search & Destroy: The Commando’s fighter squadron automatically searches for the nearest enemy units and attacks them.
Regenerations Boost: The Commando’s fighter emits a form of radiation which increases the regeneration rate of friendly forces in its vicinity.
Hunter
Specifications
Class: Elite Wraith Warrior Type: Major HeroUnit**:** Improved Shadow SquadronSpecial Abilities**:** Search & Destroy, Ion Shot Available: GC and Skirmish Requirements: Space Station Level 2 (Skirmish) Construction Costs: ??? Resource Units (Skirmish)
The Wraith Hunter can be used both in space as well as on the ground and is a recurring hero. He is a specially trained hunter and his ability to track runners as well as enemy characters are unique among the Wraith. The Hunter knows all the tricks, tactics and deception maneuvers of his prey. With the help of special glasses he can even see the infrared and ultraviolet spectrum as well as a thermal image. He leads an elite squad of Shadow fighters. All 6 are armed with improved plasma cannons as well as an experimental ion gun and the organic shell has been enhanced.
If the Hunter is defeated in combat, he flees by cutting the cockpit and returns after a short time as soon as he has a new squadron.
Search & Destroy: The Hunter’s fighter squadron automatically searches for the nearest enemy units and attacks them.
Ionen Shot: The Hunter’s squadron fires ion projectiles at an enemy target, weakening its shields or even temporarily incapacitating them.
Steve
Specifications
Class: Wraith Commander Type: Major HeroUnit: Improved CorvetteSpecial Abilities: Bait Signal, Anti-Fighter Fire Weaponry: 4 light plasma batteries, 1 medium plasma battery Available: GC and Skirmish Requirements: Space Station Level 3 (Skirmish) Construction Costs: ??? Resource Units (Skirmish)
The Wraith Steve is a space-only hero and available both in skirmish and in galactic conquests. He commands an improved corvette on the hunt for humans. The ship’s organic shell was reinforced and all plasma batteries optimised. Because of its special offensive and defensive systems, Steves’ ship can even handle larger enemy ships. Opponent fighters as well as bombers are shot down more effectively by the special anti-fighter fire than the standard corvettes. Steve is very ambitious, extremely strong and fights until the end.
If Steve is defeated in combat, he flees in an escape pod and returns after a short time as soon as he has a new corvette.
Bait Signal: Steve’s ship emits a signal that attracts all enemy fighters and bombers in the vicinity while it strengthens its defence systems.
Anti-Fighter Fire: Steve’s ship launches charged energy particles all around itself, surrounding the vessel in a lethal cloud of energy capable of ripping enemy fighter class vessels to shreds.
Michael
Specifications
Class: Wraith Scientist Type: Major HeroUnit: Improved CruiserSpecial Abilities: Double Power, Invulnerability Weaponry: 2 medium & 2 heavy plasma batteries Available: GC and Skirmish Requirements: Space Station Level 4 (Skirmish)Construction Costs: ??? Resource Units (Skirmish)
Michael is a recurring hero and can be used both in space and on the ground. He is a Wraith-human-hybrid and an excellent scientist. He got his name from John Sheppard after being captured by the Atlantis team and made a human with a retro virus. But he could escape and partly change back. Since then, he has been experimenting with humans and Iratus bugs on various worlds to create hybrids. After the union of all Wraith factions, he joined the new Supreme Queen to perfect himself and his creatures as well as to take vengeance on the Tau’ri. In space, Michael orders a specially adapted cruiser. All plasma batteries were optimised and the hangar increased to accommodate more Darts. The organic hull is also improved and coated with a new metal alloy. Michael also increased the power of the sublight and hyperdrive by his research.
If Michael is defeated in combat, he flees in an escape pod and returns after a short time as soon as he has a new cruiser.
Double Power: All weapons of Michael’s ship shoot at twice the speed and cause twice as much damage for a short amount of time.
Invulnerability: Michael generates a bubble around his ship’s hull, making it invulnerable to all damage for a short amount of time.
Warlord
Specifications
Class: Wraith Commander Type: Major HeroUnit: Improved DestroyerSpecial Abilities: Plasma Salvo, Demoralisation Weaponry: 3 medium & 2 heavy plasma batteries Available: GC onlyRequirements: None Construction Costs: None
The Warlord is only available in the galactic conquests and is a recurring space-only hero. He is a legendary commander and one of the most dangerous high-ranking Wraiths. He commands an improved destroyer with optimised plasma batteries, a reinforced organic shell with a high regeneration rate and a powerful drive. Even if he has no fighters on board, the Warlord knows how to use his ship excellently. The strong weapon systems and his extraordinary tactics force almost every opponent to his knees.
If the Warlord is defeated in combat, he flees in an escape pod and returns after a short time as soon as he has a new destroyer.
Plasma Salvo: The Warlord orders all medium plasma batteries to fire a constant and concentrated volley at a hostile target, dealing heavy damage.
Demoralisation: The Warlord chooses a target area and creates a wave, in which opposing units in range reach a noticeable reduction in their attack power.
General
Specifications
Class: Supreme Wraith Commander Type: Major HeroUnit: Improved BattlecruiserSpecial Abilities: Kamikaze Darts, Sensor Jamming Weaponry: 2 medium & 4 heavy plasma batteries, 1 artillery plasma gun Available: GC and SkirmishRequirements: Pegasus Supergate (Skirmish) Construction Costs: ??? Resource Units (Skirmish)
The General is a recurring space-only hero and available both in the Galactic Conquests as well as skirmish. He is the supreme commander of the Wraith forces and the right hand of the Supreme Queen. The General supervises the breeding of new warriors, coordinates their training and inspects the manufactured units. His tactics and strategies are legendary among the Wraith, yet he lost his Hive ship before his winter sleep in an ambush. Now, in the name of his mistress, he commanded an improved Iratus battle cruiser and lead the space troops. The flagship of the General has a reinforced organic shell with new metal alloy, optimised as well as additional plasma batteries and a more powerful drive. In addition to the 4 Dart squadrons in the hangar, the General can also command additional Darts to perform a kamikaze attack on enemy targets.
If the General is defeated in combat, he flees in an escape pod and returns after a short time as soon as he has a new battlecruiser.
Kamikaze Darts: A surge of Darts fly out of the hangar of the General’s ship, aimed straight at the enemy target at ballistic velocity, causing massive damage to the target.
Sensor Jamming: The General’s ship emits an interferance signal, hiding friendly units close by from hostile radar.
Todd
Specifications
Class: Wraith Commander Type: Major HeroUnit: Improved Hive ShipSpecial Abilities: Weapon Energy Boost, Kamikaze Squadron Weaponry: 5 heavy plasma batteries, 3 artillery plasma guns Available: GC and Skirmish****Requirements**:** Space Station Level 5 (Skirmish) Construction Costs: ??? Resource Units (Skirmish)
Todd is usable both on the ground and in space and is a recurring hero. He sometimes collaborates with the Atlantis team and got his name from John Sheppard. In order to strengthen his position as a commander within the Wraith collective, he joined the new Supreme Queen. Todd can control a Dart as well as a Hive ship and is very familiar with the biological and technical areas of the Wraith technology. In space, Todd is the commander of an improved Hive ship. From the look and armament it resembles the standard base ships, but Todd had optimised all the plasma batteries and attached an additional artillery plasma gun, reinforcing the organic shell by a rare but extremely resistant metal, and jacking up his fighter squadrons by 3 more Darts, so he has now a total of 9 squadrons. Also his ship can increase the energy of the weapon systems for a short time and cause greater damage. Todd is a cunning commander and can command his fleet excellently, but his ship is just as little manoeuvrable as the standard Hive ships because of the high mass.
If Todd is defeated in combat, he flees in an escape pod and returns after a short time as soon as he has a new Hive Ship.
Weapon Energy Boost: Todd redirects all energy reserves in their weapons. The firepower of all weapons increases, however it reduces the speed and the hull regeneration.
Kamikaze Squadron: Starts a special Dart squadron, which has the ability for a kamikaze attack. These Darts are limited because it is difficult to find soldiers who sacrifice themselves for a suicide mission.