Class: ScoutArmament: 2 Light Staff CannonsArmour: WeakAbilities: Search & Destroy, Sensor Probe Number of Squadrons: 3 Requirements: Space Station Level 1, Tech Level 1 Building Costs: ??? Resource Units
The Needle Threader was the first Goa’uld fighter and is in use already since hundreds of years. Because of its shape, it is even able to fly through a Stargate. To fight enemy fighters, the Needle Threader is equipped with two staff weapon cannons. Its flight characteristics are inferior to those of the Death Gliders, so it is only used for reconnaissance of enemy territory as it can detect camoflauged ships and reveal a part of the battlefield with its sensor probes.
Search & Destroy: The Needle Threader squadron automatically searches for the closest enemy unit and attacks it.
Sensor Probe: The Needle Threader squadron launches a probe which unveils a large part of the selected area for a long period of time.
Death Glider
Specifications
Class: Light FighterArmament**:** 2 Light Staff CannonsArmour**:** WeakAbility**:** Search & DestroyNumber of Squadrons**:** 5 Requirements: Hangar, Tech Level 1 Building Costs: ??? Resource Units
The Death Glider is the standard Goa’uld fighter. It serves primarily as a short-range fighter and it is especially useful when attacking ground targets. The Death Glider is equipped with neither hyperdrive nor shields, compensating only with its very powerful engines and two heavy staff weapon cannons on both wings.
Search & Destroy: The Death Glider squadron automatically searches for the closest enemy unit and attacks it.
Anubis Glider
Specifications
Class: Heavy Fighter Armament: 2 Heavy Staff CannonsArmour**:** NormalAbilities**:** Search & Destroy, Cloaking****Number of Squadrons**:** 5 Requirements: Hangar, Tech Level 2 Building Costs: ??? Resource Units
Through his Ancient knowledge Anubis managed to develop a new version of the Death Glider and create a new kind of fighter which is faster, more manoeuvrable and better armoured than previous iterations of the famous Goa’uld workhorse. The appearance of the so-called Anubis Glider is similar to that of the Death Glider apart from the fact that it is slightly larger. The wings are crescent-shaped and the two staff cannons mounted on them are much stronger.
Search & Destroy: The Anubis Glider squadron automatically searches for the closest enemy unit and attacks it.
Cloaking: The Anubis Glider Squadron will become temporarily invisible however it is unable to fire during cloaking. If given an attack command the glider will uncloak itself automatically.
Tel’tak
Specifications
Class: Light Bomber Armament: 1 Light Staff Cannon, dozens of small plasma bombsArmour**:** WeakAbilities**:** Search & Destroy, Cloaking****Number of Squadrons**:** 3 Requirements: Hangar, Tech Level 1 Building Costs: ??? Resource Units
The cargo ship also called “Tel’tak” is used to transport goods or people. It is equipped with shields, sublight engines, a hyperdrive and a ring transporter. Tel’taks are used for many other purposes. Anubis’ Tel’taks are armed with a single staff weapon cannon for defensive duty and a few small bombs to bombard enemy ground or space targets. However, they are not very effective against hostile fighters.
Search & Destroy: The Tel’tak squadron automatically searches for the closest enemy unit and attacks it.
Cloaking: The Tel’tak Squadron will become temporarily invisible however it is unable to fire during cloaking. If given an attack command the Tel’tak will uncloak itself automatically.
Al’kesh
Specifications
Class: Heavy Bomber Armament: One Twin-Staff Cannon, dozens of heavy plasma bombsArmour**:** NormalAbilities**:** Search & Destroy, Cloaking****Number of Squadrons**:** 3 Requirements: Hangar, Tech Level 2 Building Costs: ??? Resource-Units
The Al’kesh is a medium-ranged bomber that doubles as a troop carrier. Equipped with strong shields and a light twin-staff cannon designed for anti-fighter duty and plasma bombs to use against larger ground or space targets. Al’keshs are larger than the Death Gliders or Tel’taks of the Goa’uld, so they cannot be stationed in the hangar of a Ha’tak and must instead dock with larger battleships or space stations.
Search & Destroy: The Al’kesh squadron automatically searches for the closest enemy unit and attacks it.
Cloaking: The Al’kesh Squadron will become temporarily invisible however it is unable to fire while it remains cloaked. If given an attack command the Al’kesh will uncloak itself automatically.
Transport
Specifications
Class: Troop TransportArmament**:** 2 Light Staff CannonsArmour**:** NormalAbilities**:** NoneRequirements**:** None, not buildable Building Costs: None
The transport is a development of the Tel’tak and is used to carry dozens of ground troops. Even guns, bombs or reconnaissance drones can be transported. It has similarities with the Tel’tak, however it is much larger and has a stronger armour. Two light Staff Weapon Cannons are used for defence against fighters, but they are not always effective enough. Therefore, the transport should never penetrate into enemy territory without an escort.
Transports are non-buildable units and are also available for System Lords, Free Jaffa and Lucian Alliance.
Pyramid Ship
Specifications
Class: Corvette Armament: 4 Light Staffweapon BatteriesShields**:** WeakAbilities**:** Bait SignalGarrison: None****Requirements**:** Small Shipyard, Tech Level 1 Building Costs: ??? Resource Units
The Cheops class pyramid ship is the oldest and first spacecraft the Goa’uld ever built. It is about 5000 years old and the predecessor of the first Ha’tak. The vessel is slightly larger than the ancient pyramids of Giza and the ship can use them as landing platforms. Through its 4 small staff weapon batteries the Pyramid Ship is mainly used against fighters and bombers.
Bait Signal: The Pyramid Ship is sending out a signal to attract all fighters and bombers in close proximity while its defensive systems are strengthened.
Old Ha’tak
Specifications
Class: FrigateArmament**:** 3 Medium Staffweapon BatteriesShields**:** NormalAbilities**:** Weapons BoostGarrison**:** One Death Glider Squadron Requirements: Small Shipyard, Tech Level 2 Building Costs: ??? Resource Units
The Old Ha’tak is an improved version of the pyramid ship with a “frame” around the pyramid to accommodate additional weaponry. Old Ha’taks are equipped with medium shields and 3 medium staffweapon batteries. A full squadron of Death Gliders is stationed in its hangar.
Weapons Boost: All weapon systems receive more energy and deal additional damage. This however reduces shield strength and speed.
New Ha’tak
Specifications
Class: CruiserArmament**:** 4 Medium Staffweapon BatteriesShields**:** MediumAbilities**:** Double PowerGarrison**:** Two Death Glider Squadrons****Requirements**:** Small Shipyard, Tech Level 3 Building Costs: ??? Resource Units
The Goa’uld developed the New Ha’tak as the Old Ha’taks became increasingly inefficient. The new variant is slightly bigger, better armed and boasts both more powerful shields and faster engines while also being capable of housing several fighters. Its appearance has been changed to set it apart from other Ha’tak class vessels, and a crew of hundreds of Jaffa, 4 medium staff weapon batteries and 2 squadrons of Death Gliders makes the New Ha’tak a more serious threat to anyone facing its wrath than its predecessors.
Double Power: All weapon systems are firing with twice the speed and firepower for a short amount of time thus causing twice the damage.
Anubis Hatak
Specifications
Class: Cruiser Armament: 6 Staffweapon BatteriesShields**:** MediumAbilities**:** Staffweapon SalvoGarrison**:** One Anubis Glider SquadronRequirements**:** Large Shipyard, Tech Level 4 Building Costs: ??? Resource Units
Using the Ancient knowledge he discovered while trying to reach ascension Anubis managed to develop a modified version of the New Ha’tak. The energy core is capable of generating much more power, the shields are stronger and all weapon systems even more poweful. Despite its similar appearance to the New Ha’tak, the Anubis Ha’tak is superior to all its predecessors.
Staffweapon Salvo: The Anubis Ha’tak fires a constant salvo of the medium staffweapons to an enemy target.
Artillery Ha’tak
Specifications
Class: ArtilleryArmament**:** 4 Artillery Staff CannonsShields**:** NormalAbilities**:** Area Bombardment, Interfering SignalGarrison**:** None****Requirements**:** Small Shipyard, Tech Level 3 Building Costs: ??? Resource Units
After Apophis had taken over Sokars army he called for the construction of a new kind of Ha’tak, equipped with artillery staff cannons and capable of attacking hostile ships from a much greater range than previously possible. However Apophis’ plan failed since SG-1 was able to destroy the ship while it was still under construction. After either destroying or conquering the other Systemlords Anubis recovered the ship’s blueprints and recreated it. The Artillery Ha’tak is equipped with 4 artillery staff weapons and medium shields. It lacks a hangar as some of the space usually designated for the hangar on common Goa’uld vessels was instead used to create landing struts that makes it possible for the ship to land on a planet without the support of a landing pyramid.
Area Bombardment: The Artillery Ha’tak fires a constant staff Cannon barrage at a designated area, causing large area damage.
Interfering Signal: The Artillery Ha’tak creates a electromagnetic field around itself, disrupting enemy rocket-guiding systems, causing them to miss their target. The ship however remains unable to move.
Experimental Ha’tak
Specifications
Class: ArtilleryArmament**:** 3 Artillery Ion CannonsShields**:** NormalAbilities**:** Deploy MinesGarrison**:** None Requirements: Large Shipyard, Tech Level 4 Building Costs: ??? Resource Units
This special Ha’tak can fire with 3 strong artillery projectiles, which are attached to the tops of the outer ring, from a great distance on the enemy. The new weapons possess ion projectiles with which weakened enemy shields effectively and the opponent for a short time can be incapacitated. Both the shields as well as the engines of the experimental Ha’tak were significantly improved. In addition, the ship can settle some mines, which support dozens of in the hangar.
Deploy Mines: The experimental Ha’tak launches Naquadah-enhanced mines. These mines are unable to move, they will however explode on contact with enemy units and cause large damage to shields and ship systems.
System Flagship
Specifications
Class: WarshipArmament**:** 3 Medium & 3 Heavy Staffweapon BatteriesShields**:** StrongAbilities**:** Weapons BoostGarrison**:** 2 Death Glider Squadrons Requirements: Large Shipyard, Tech Level 4 Building Costs: ??? Resource Units
The System Flagship is the second most powerful Goa’uld vessel, much larger and more powerful than older Ha’tak vessels. It was first developed by the System Lord Sokar as a new kind of capital ship due to the fact that it is not variant of the standard Ha’tak design. Two squadrons of Death Gliders are stationed on the huge ship, which is equipped with very strong shields, three medium and three heavy staff weapon batteries. Only the sublight engines are not powerful enough to match the ship’s massive size and mass, thus making the ship hard to maneuvre.
Weapons Boost: All weapon systems receive more energy and deal additional damage. This however reduces shield strength and speed.
Super Ha’tak
Specifications
Class: Battleship Armament: 4 Medium & 4 Heavy Staffweapon BatteriesShields: Very StrongAbilities**:** Fortress ModeGarrison**:** 4 Death Glider Squadrons Requirements: Large Shipyard, Tech Level 5 Building Costs: ??? Resource Units
This Super Ha’tak, developed by Anubis, is the largest and most powerful Goa’uld spacecraft. Like all other spaceships Anubis designed, it is equipped with improved Goa’uld technology and in some cases even reverse-engineered Ancient technology. 4 squadrons of Death Gliders are always stationed within the Super Ha’tak, although there is enough room to station even more fighters and bombers in its hangars. The engine is powerful but the incredibly high mass of the ship makes it hard to maneuvre anyways. The enormously powerful shields and the 4 medium and 4 heavy staffweapon batteries makes this fortress of a ship a potent thread nonetheless.
Fortress Mode: If activated this mode will boost firepower, shield strength and firing speed for a short period of time, the ship will however remain unable to move.